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Author Topic: Reducing Volatility @ TwoCatSam  (Read 3291 times) Average Rating: 0
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bloomone2002
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« Reply #75 on: May 23, 2008, 05:27:23 PM »
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Ok, I'm still thinking here. Lucky Strike, I think your Cut Point Methodology can be modified to benefit this method's functionality. I just did a quick read of the concept, I didnt understand it all, but my intuition says it will be beneficial when combined with the L0W registry.
Bloom
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lucky_strike
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« Reply #76 on: May 25, 2008, 02:57:24 AM »
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Well I will keep it up and give it some thoughts I will test some things but I have to say that I agree with Two Cat Sam, but at the same time I find it fun and interesting to play that way, I will continue this but every thing takes time because this is a new concept for me.

I will be back and maybe we can come up with a strategy that does work. Now I have to make some effort to the baccarat section.

Cheers LS

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lucky_strike
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« Reply #77 on: June 03, 2008, 03:21:18 PM »
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bloomone2002 should we make something out of this or should we skip it.


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bloomone2002
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« Reply #78 on: June 03, 2008, 05:41:00 PM »
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Well, I think there is something here, but if no one adds to what is already here, then we will have put on it hold for now. I am willing to entertainment any continued progress on this topic. It is unfortunate the thread author abandoned the thread
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TwoCatSam
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« Reply #79 on: June 04, 2008, 02:25:03 PM »
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Gents

I put in a lot of hours on that little bugger.  Many hours of thought while building a carport.  I had that idea years ago and wanted to re-visit the thought.  

Here is my opinion:

What he calls a "reduction in volatility" is the same as just betting every tenth spin of the wheel.  You can say, "Hey, I will only face the chance of losing one spin out of ten."  You have also reduced you chances of winning to one spin out of ten.

I did find it interesting that he actually increased the house edge.  I didn't think that was possible.

Sam

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bloomone2002
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« Reply #80 on: June 04, 2008, 03:04:54 PM »
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I think in part that is true. I personally think, if you review my last 6 post or so on this topic it is more about adding variables to the same.
I.e. you take an apple. it will always be an apple you can bet on it. However, if you factor in other variables about the apple like, shape, color, height, width, depth, texture, smell, etc. now you you are armed with getter distinction but the top level (apple) doesn't change. That's another reason, I created the L0W registry, to evaluate a more multi-dimensional change. The more dimensions you add to something the less subtle the changes are within itself. it is the interworking of all multi-dimensional subtle changes that causes the big top level change, like an apple gone bad in texture, shape, smell. I dont mean to get too metaphysical here but it does have its root in this application.
Also, for greater emphasis here, the work that Victor and Lanky have done on the LW methodology is fundamental here, however, it is only linear to this concept, its needs to be applied in a more dynamic or multi-dimensional fashion, again that is why I modified that concept with the L0W registry. its like tracking the LW for several interconnected games to give you one best case result of the overall game, because what manners most is the overall game. I hope I am making sense here. I feel I'm starting to write that the author of the thread. Scary!

Bloom
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TwoCatSam
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« Reply #81 on: June 04, 2008, 04:39:13 PM »
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OK, bloom

I reviewed your LOW idea.  Let's get specific.  You look for three Os?  What about three Ls?  Combination?

As I studied the Lw Methodology, we first had to determine what pattern the wheel was producing.  

Are you saying something like this:  When the wheel has produced three non-Ws in a row, we bet?  Example: LOO, LLO, OLO, LLL, LOL.

I'll study with you on this as it's a new twist.

Sam
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bloomone2002
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« Reply #82 on: June 04, 2008, 05:02:55 PM »
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Yes, Sam and there maybe other acceptable patterns to capitalize on. The key is applying the fundamentals of the LW to a multidimensional structure (ie. b/r & e/o or b/r & h/l or more add one more dimension b/r & e/o & h/l), essentially we have to establish an out of balance pattern, that would otherwise be subtle to top level game.  So, we would have to look at more spins and maybe we should start a new thread in the testing zone to iron this out. These out of balance patterns to me are stronger than the typical 2 dimensional patterns we have been used to. If you agree, I will start a new thread and maybe LS and others will join in at some point. In reply #73, my 2 independent test, I up 800 u in 17 spins, using the L0W registry, now I dont know if this will hold up, but this is what I call exploitation from those results, even if short term. I could walk out the door with those results.
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TwoCatSam
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« Reply #83 on: June 04, 2008, 05:42:27 PM »
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bloom

Sure, start a thread.  

Could you post exactly how you are doing the test?  

I'm thinking I'll do this:

Look for the EC + EC then wait for three Ls or Os, then bet the opposite of that EC

Example:  Red/Odd is the first thing I see.  I am seeking Black/Even and wait for three spins with no Black/Even winner the bet for B/E to occur.

I assume zero is always a loss.

Is that acceptable?

Sam



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« Reply #84 on: June 04, 2008, 06:07:20 PM »
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yes, that is an acceptable start
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« Reply #85 on: February 03, 2010, 02:34:41 PM »
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Hai all,

After reading a lot of statistics books and after studying a lot of the systems/strategies that can be found on the web, the remarks of monte carlo really puzzle me (sorry, I'm not a native speaker).

Has any of you heard of this person again? I'm really interested in what he means with "inverse betting"!


greets rd
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« Reply #86 on: February 03, 2010, 02:41:12 PM »
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Because when I do the math, I see indeed a tiny decrease in variance and an increase in the house edge, but I am not able to keep a reduced variance and standard house edge by "taking the square root of the original matrix".  Need some input here!

greetings rd
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