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windowshopr
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« on: December 09, 2009, 01:59:12 PM »
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I am sort of new to the whole physics of roulette and visual ballistics, but I've had the chance to speak with a few of you already and have learned quite a bit.

Anyway, I am wanting to create a new program in visual basic that can predict outcomes.  (My own sort of roulette computer, just for fun to help me better understand the process) Basically I am looking for as much information as possible.  What I know so far is once I clock the rotation speed of the wheel, I could watch and mark the ball passing a given number (say 0) 3 times and the time in between would give me the initial speed and deceleration of the ball.  (Correct?)

The only thing that's stumping me would be the effects of gravity on a particular wheel.  I would have to get my hands on the dimensions of a wheel to help calculate it all out.

Anyones two cents is helpful.  Thank you  :)
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lucky_strike
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« Reply #1 on: December 09, 2009, 02:18:55 PM »
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As I understand it all roulette computers use time-mapping for rotor and ball speed and mapping scatter behavior.
My suggestion is that you visit myrulet.com and take a look at the forum.

If you can program software and want to earn an buck PM me.
I have some software that I need.

Take care.

LS
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Sp1N-D1zZy
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« Reply #2 on: March 17, 2010, 06:25:43 PM »
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Hi Lucky,

I can program software.... PM me if you need help...

 lol
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