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TurboGenius (4 number method)

Started by TurboGenius, May 08, 2008, 08:17:20 PM

0 Members and 2 Guests are viewing this topic.

bloomone2002

QuoteI wouldn't trust air pressure ball shoots. It is not natural approach. Why not shot the ball with the gun into the roulette bowl?
At the 4#s system I got what I was afraid. First, I started to bet on 2, 5 and 10 immediately after that 1st dozen went to sleep for 14 spins and than came 3, 12 and 4. One could blow his horn! If bet mechanically try to bet just one street from every dozen but best solution would be to mark all 12 streets and bet the 4 best. There will be some sleeps but all 4 will almost never go to sleep together if they are front liners. That would be a liquid/flexible and trend obeying strategy. Otherwise it works.
Hermes.

Welcome TurboGenius, and thanks for the system sharing.

Hermes, what do you mean by the 4 best. Are we saying the 4 streets with the highest hit frequency or the 4 streets with the highest repeat history or both?
How many spins on average would it take to establish said trend to begin or shift from virtual to actual betting?
Bloom

dr-maks1

is it possible to made these Rxtreme coded ?? looks verry interesting..

Wildcard

[smiley=4/welcome.gif]  [size=16]TurboGenius ![/size]


I was on vacation for a week and when i came to the forum i had this awsome surprise.   :thumbsup:

It´s great to have you around. Hope all is well with you and your family. See you soon.   :)  

[smiley=4/partytime2.gif]

hermes

bloomone, I mean 4 most repeated streets and wait for 18 spins before established favorites. If favorites change, change bets too but only if you are not betting yet! If you are betting already you have to finish than change to other more favorable street. Hit only once! If more hits on favorite streets and it is not your betting number, that's bad sign.
Hermes

bloomone2002

Quotebloomone, I mean 4 most repeated streets and wait for 18 spins before established favorites. If favorites change, change bets too but only if you are not betting yet! If you are betting already you have to finish than change to other more favorable street. Hit only once! If more hits on favorite streets and it is not your betting number, that's bad sign.
Hermes

Hermes see the following thread nolinks://vlsroulette.com/forum/YaBB.pl?num=1210710407, where TCS has another spin on it. Also, see below I've place the same short session TCS used to generate 206 units within 53 spins and apply your method, It took over 18 spins to generate 4 streets and there were not were many betting opportunities, although, I decided to pick the hot numbers from virtual betting to repeat as a spinoff from your idea and I got positive results. 9 bets 42 units.  Maybe, you can post a sample of your proposal.


JLP actuals used by TCS with Hermes hot 4 streets throughout board
1      36      d3      
2      34      d3      
3      28      d3            
4      14      d2      
5      12      d1      
6      6      d1      
7      5      d1      
8      12      d1      12 repeats (10-12) 1st street
9      12      d1      12 repeats (10-12) 1st street again
10      27      d3      
11      7      d1      
12      27      d3      27 repeats (25-27) 2nd street
13      28      d3      28 repeats (28-30) 3rd street
14      23      d2      
15      11      d1      
16      3      d1      
17      1      d1      
18      31      d3      
19      21      d2      
20      0      na      
21      22      d2      
22      28      d3      28 repeats (28-30) 3rd street again
23      4      d1      
24      7      d1      7 repeats (7-9) 4th street, bet on 7, 12, 27, 28
25      14      d2      -4
26      2      d1      -8
27      4      d1      -12
28      19      d2      -16
29      14      d2      -20
30      35      d3      -24
31      27      d3      36-24= 12u
32      5      d1      -3=9u
33      7      d1      36-3+9=42u, no more hit beyond this point
34      1      d1
35      6      d1
36      25      d3      
37      14      d2      
38      29      d3      
39      3      d1      
40      2      d1      
41      2      d1      
42      3      d1      
43      34      d3      
44      17
45      36
46      9
47      22
48      6
49      7
50      11
51      30
53      0
54      35
55      18
56      11
Bloom

cps10

TG

Great to see you here...I don't get on Victor's board as much as I should, so I didn't see that you were here. Welcome, man! It's been a long time coming...I was actually thinking about why you hadn't been invited sooner.

Hope to work with you in the future.

Keith

hermes

I am happy that I could contribute to Turbo's idea. That's how it should be. We are team. Me and Turbo are compatible because he is  the powerful turbo engine and I am the 4 x 4 performance Drive. A perfect racing car with power and stability.
I played the Turbo 4 his way online live numbers and watch what happened!
# - bet on /$units - is/get = total win
=======================
31
35
17
0
4    
20  4/1 unit................. -1
3    4/1 u.....................-2
22  4,3/2 u...................-4
27  4,3/2 u...................-6
32  4,3/2 u...................-8
4    4,3/2 u... 4 hit         -10/+36= +26
19  3/1u.......................-1
18  3/1u.......................-2
11  3/1u.......................-3
3    3,11/2u... 3 hit        -5/+36= +31
7    11/1u.....................-1
18  11,7/2u...................-3
32  11,7/2u...................-5
7    11,7/2u... 7 hit        -7/+36=+29
3    11/1u.....................-1
11  11,3/2u... 11 hit       -3/+36=+33
34  3/1u.......................-1
31  3/1u.......................-2
5    3/1u.......................-3
35  3,5/2u....................-5
24  3,5/2u....................-7
12  3,5/2u....................-9
36  3,5,12/3u...............-12
0    3,5,12/3u...............-15
19  3,5,12/3u...............-18
18  3,5,12/3u...............-21
11  3,5,12/3u... 12 out..-24
26  3,5/2u....................-26
7    3,5/2u....................-28
27  3,5,7/3u.................-31
34  3,5,7/6u.................-37
15  3,5,7/6u.................-43
23  3,5,7/6u.................-49
5    3,5,7/6u... 5 hit       -55/+72=+17
7    3,7/2u... 7 hit          -2/+36=+34
15
16
7    START TO BET ON 7 AGAIN but I had enough........  +$170,- (if you are lucky don't tease it because it turns against you)
5    START TO BET ON 5 AGAIN
15
Hermes

toby

34  3,5,7/6u.................-37
15  3,5,7/6u.................-43
23  3,5,7/6u.................-49
5    3,5,7/6u... 5 hit       -55/+72=+17

hermes, would you tell me why you doubled your bets here?

What tell you when to add more units?

Turbo said that you must add 1 unit to each of the numbers that remained when you take one out.

11  3,5,12/3u... 12 out..-24  so you should have raised your bets here after leaving #12 so next spin would be 3,5/4u   -26

Sorry if I missed sth.

hermes

I do different progression as Turbo.
As you can see I was losing -31 chips betting $1 on each number. If I would win I would win only $5 (36-31=5), therefore I had to increase to bet $2 on each number to keep winning if hit ($2 win 2x36=72). The rule is clear that if you are with your losses near to the pay offs if win, that's the signal to increase the bets for every number in play.
If you bet $1/# and are -31 chips and pay off is 36 chips you must increase bets to win something if you hit.Otherwise you go to minus. The rule could be 5 units before pay offs increase 1 unit. E.g. losing 68 units betting $2 a # and pay off is 72 units. It is time to increase 1 unit to rise next pay off ( 3 units x 36= 108). If you win next spin it would be 108 - 71 (68+3)= +37 units a $1.
We don't play for fun, but rather for winning money.
Hermes

dr-maks1

I played these turbos method with some little changes. and i was successful

I played turbos bet selection on all 3 dozens at the same time. but my progression was a little different. When turbo cancles all 4 streets in the played dozen he resets the progression back to 2-3-4-5, but i have just proceed with the progression like 5-6-7-8. So the difference is just is the progression. if we cancle all 4 streets continue with the new bet seleczion in the played dozen but progression continues with  5-6-7-8.

I thing these progression is a little more agrsssive but it makes you recovery more qucklye if you fail to hit it the firlst level of progression.


However i think we should code the sistem but with difernet progrssions to see how it really works on the long term.

hermes

The Turbo's strategy is a winner. It is not bad idea to bet on all 3 dozens because it will balance itself, only you need more bankroll and good marking, not to get into controlled chaos. What you do if you lose the second stage of the progression? Cash by Interac (bank machine)? I thought to use a rise - when - win progression, something like Oscar Grind.
Hermes

dr-maks1

QuoteWhat you do if you lose the second stage of the progression? Cash by Interac (bank machine)?

Till now i have not reached the 3th stage of progression (9-10-11-12) but for sure, these can happen. If these situation happens...lets say you finally win at the 3th stage, i would simply reset like turbo suggest and start again form the 2nd stage of progression untill a you win at the first stage.

Its interesting becouse everytime i used the "stage progression" i recovered fine even from bigger drowndowns.

I know that more stage progression needs a larger bankroll. But if we could code and test these method on more spins we cold see what bakroll makes these sistem stable.

hermes

I still see the 4 successful (hot) streets betting with "my progression" the best solution. Even I lost all 4 bets on 4 streets because of cancellation, I recovered easily. I used that type of progression successfully for chasing doubles. If somebody could make a SPREADSHEET which one would count the 12 streets appearances , it would be very helpful.
Where is Turbo? He ran away from his own thread? We would like your opinion on the mess we did with your thread - TG. We know the fuel is getting more and more expensive but...
Hermes

bloomone2002

@hermes, I used your progression on a 97 spins session test and made 134 units, but I decided to continue the session and saw and interesting downturn where a lot of d1's were getting killed repeatedly without a hit. How would you handle the following session below. My thought is if a street is killed 2x, then add the whole street to the betting cycle, like 8,9,9 play 8-10:

24
30
-- -- --
8
31
3
24
9
11
9
26
31
29
4
-- -- --
21
14
14
1
3
24
31
26
8
27
-- -- --
7
7
2
36
13
30
5
29
4
26
21
31
26
-- -- --
5
23
21
7
27
0
25
34
8
2
33
6
2
Bloom

hermes

Bloom, that's the problem when we play rigid system. If the 1st dozen goes to sleep for 20 spins and you are already betting on a few streets it could be a disaster. Therefore, it is important keep eye on what we are playing. Probably the 2nd and 3rd alternate. 4 best streets are going with the trend and that's flexible. You always adjust to the 4 best one but only after you won or cancel street. Action finished. Betting 1st dozen even if it is asleep is rigid and have to lose sometimes/more times. Option would be that if you bet 1st dozen and don't see it coming for 10 spins - wait and don't bet until you see one # of the 1st coming. Abandon the betting until it wakes up again.
134 units win on 97 spins is good result but as you saw everything what goes up has to go sometimes down - retired, and some other dozen goes on sun. You have to catch that one. If you mark the game you will see the changes and act properly.
Hermes

hermes

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