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The 4Selecta system

Started by Mr Chips, July 29, 2008, 12:17:33 PM

0 Members and 4 Guests are viewing this topic.

Mr Chips

          Part 1  -  SELECTIVE SPINS
 
     The up to date and concise explanation of 4Selecta can be found at :
 
                  nolinks://nolinks.4selectasystem.com
 
I only recently noticed that TwoCatSam had used the Root Group in another system. I have used those Groups over many years, but not in the way most people use them. In my opinion they should be used to good effect by creating Selective spins. The 4Selecta system requires streets to be set out as follows :
 
The Lower Group (LG)
-----------------
1, 2, 3
10,11,12
19,20,21
28,29,30
 
The Middle Group (MG)
-----------------
4, 5, 6
13,14,15
22,23,24
31,32,33
 
The Higher Group (HG)
-----------------
7, 8, 9
16,17,18
25,26,27
34,35,36
 
 
I will use Spielbank-Wiesbaden 17.7.08 Table 3 as it is very instructive.
 
The first few spins are as follows :
 
9
30
34
----
12
5
20
----
13
7
9
----
26
6
32
----
4
15
21
31
----
22
36
16
----
10
1
1
16
24
----
26
7
19
24
----
2
13
18
----
 
The lines have separated the spins into SECTIONS. Each Section must have 3 Groups. A COMPLETE (C) Section for example will contain a representative from each Group e.g.

2 LG
13 MG
18 HG
----
 
Unfortunately random numbers will not oblige and always produce a Complete section and therefore it will be necessary to have 3 Groups as follows :
 
9 HG
30 LG
34 HG
----
 
As long as a Section contains 3 Groups two HG and one LG qualifies as a Section.
 
12 LG
5 MG
20 LG
----
Two LG and one MG qualify.
 
13 MG
7 HG
9 HG
----
26 HG
6 MG
32 MG
----
4 MG
15 MG
21 LG
31 MG
----
Here there are two MG then LG and finally MG. There can only be one representative from each Group, therefore 4 MG and 15 MG count as one representative from the M Group.
 
10 LG
1 LG
1 LG
16 HG
24 MG
----
 
10 LG, 1 LG, 1 LG, count as one representative from the L Group, followed by 16 HG and 24 MG to complete the Section.

Mr Chips

         Part 2  -  The 4 GROUP SECTIONS
 
I will work through the Spielberg example then hopefully it will be clear how the system works.
 
Firstly we need a Table labelled as follows :
 
LG    MG    HG   C (Complete)

 
As the numbers come in we will also need to record them in their Group numbers as follows :
 
34, 9, 16, 18, 8, 26
 
20, 11, 28, 12, 30, 3,
1
 
32, 31, 24, 6, 13, 4,
5
 
The first Section starts :
 
9
30
34
----
 
At the start of a session we note the last number in the section in this case 34 and place a 1 to denote it was an HG section.
 
LG MG HG  C
          1

The next Section  is :
 
12
5

We need a third number to complete the section. The previous result was an HG and therefore ideally we would like an HG number to come in to give us another HG result in the Table and as the only  number available is 34 we would want the same number to come in.
 
Unfortunately 12, 5, 34 would not produce an HG section, it would however make a C section and a bet can therefore be placed on 34.
 
The bet loses as 20 comes in.
 
LG   MG   HG   C
1.            1
 
I have placed a . by the 1 to denote that LG is now the 'active' Group section and any action will come from the last Group section to be noted if the Group sections are equal in the Table.
 
 
13
7

I mentioned above that action would be taken by either a Group section in the lead or if equal the  'active' Group section. You will see that there is no LG in this Section, therefore we go back to the last Group section to be noted unless there is a Group section in the lead. We will take the HG number 34 the only HG number available.
 
The bet lost as 9 came in. 9 will therefore join 34 in the number Group and 13, 7, 9 is an HG Section so the Table will look as follows :
 
LG   MG   HG   C
1             1
               2
 
The Table shows HG in the lead.
 
26
6
 
At this stage we want an HG Section, so the bet will be numbers 34 and 9 as they are the only HG numbers available to us.
 
The bet loses as 32 comes in.
 
The numbers available to us are :
 
34, 9
 
20
 
32

The Table still shows HG in the lead :
 
LG   MG   HG   C
1      1.    1
              2
 
4
15
21
 
As there are no HG numbers in this section the next section cannot be an HG section and therefore the next 'active' Group section was MG as denoted by the . The bet will be number 32 as this is the only MG number available.
 
The bet loses, unfortunately the correct Group section came in but not the available number 32
 
34, 9
 
20
 
32, 31
 
LG   MG   HG   C
1      1     1
        2.    2
 
22
36
 
The Table shows MG and HG equal, but MG is the 'active' Group section therefore the bet will be 32 & 31
 
The bet loses and 16 came in and HG is now in the lead in the Table.
 
10
1
1
16
 
We want an HG number to come in and numbers 34, 9, 16 are available.
 
The bet loses and 24 came in and this is the first C (Complete Section).

At this stage I will do a recap and show the Table as follows :
 
LG   MG   HG   C
1      1     1    1
        2     2
               3
 
Number Group
 
34, 9, 16
 
20
 
32, 31, 24
 
 
26
7
19

As HG is still in the lead the bet is 34, 9, 16
 
The bet loses and 24 comes in. As 24 has appeared again it now becomes a two unit bet and is noted [24]
 
2
13
 
There is no HG number therefore the next 'active' Group section is C and the bet will therefore be 34, 9, 16
 
The bet loses and 18 came in. HG and C have 3 entries each in the Table, but C is the active Group section.
 
8
13
 
The bet will be 20 an LG is wanted for the C Group section.
 
The bet loses and 11 came in.
 
7
10
 
An MG is wanted and numbers 32, 31, [24] are available
 
The bet loses and 6 comes in. It was an MG, so the the C Group section is now in the lead.
 
17
13
 
An LG is wanted and numbers 20 & 11 are available.
 
The bet loses and 28 came in. It was an LG and increases the C Group section to 6 in the Table.
 
0
14
12
 
The zero is ignored and an HG is wanted and numbers 34, 9, 16, 18 are available.
 
16 wins and the previous losses are cancelled out and there is a profit of + 10 units.
 
A recap of the Table and Group numbers is as follows :
 
34, 9, [16], 18
 
20, 11, 28
 
32, 31, [24], 6
 
LG   MG   HG   C
1     1      1     1
       2      2    (2)
               3    3
                     4
                     5
                     6
                     (7)
 
29
8
12
----
6
5
3
9
----
 
51 spins profit + 36 units
 
0
35
15
30
----
1
35
13
----
4
12
3
----
12
30
6
4
----
20
35
13
----
 
68 spins profit + 44 units
 
2
3
27
5
----
22
4
2
3
----
13
8
3
----
 
79 spins profit + 95 units
 
3
34
13
----
 
82 spins profit + 158 units
 
14
6
3
8
----
14
10
26
----
1
27
30
----
22
19
1
----
13
6
24
35
13
----
11
11
3
29
36
30
----
26
31
3
----
 
109 spins profit + 203 units
 
Number Group
 
34, [9], [16], 18, 8, 26
 
20, 11, 28, 12, [[30]], [[[3]]]
 
32,31,[24], 6, [[[13]]], 4
5
 
LG   MG   HG   C
1     1      1    1
2     2      2   ( 2)
3     3      3    3
4     4           4
5                  5
6                  6
7                ( 7)
                  ( 8 )
                    9
                   10
                  (11)
                   12
                  (13)
                  (14)
                   15
                   16
                   (17)

 

Mr Chips

         Part 3   -    FURTHER EXPLANATIONS AND GUIDE LINES
 
After a few tests I have got a fair idea of how the system handles and works out. It is recommended to exit at the very latest at spin 160 and to accept whatever losses you have at that point. At around 100 spins if the session is losing  and very few hits have taken place seriously consider exiting at the first opportunity within the -50 unit range. So far the system has presented me with many opportunities to exit within or about - 50 units. Losses in the region of 50 to 150 units are rare, but the system allows for this by producing a number of exceptional wins and is therefore able to cancel out such losses.
 
A difficult decision is when you get say + 100 units at around 50 to 75 spins, whether to exit or not. I think with practice the decision may become easier, it is not an easy decision.
 
There are some amazing Group trends and on the occasions when say there are 3 equally or level continuous Group sections, you should be aware that
there is the possibility of a loss coming for that session.
 
Further tests will decide if this system continues to make good profits in the long term.
 
If you have any queries or suggestions I will be happy to answer and respond to them
 
Mr Chips

TwoCatSam

Hello Mr. Chips

First, let me thank you for the hard work you have put into this.  I would love to be your student.  Having said that, I refresh your memory......"If you have any queries or suggestions I will be happy to answer and respond to them"

Well, yes sir, I got a few!  You may grow to hate me!!  LOL


"The lines have separated the spins into SECTIONS. Each Section must have 3 Groups. A COMPLETE (C) Section for example will contain a representative from each Group e.g.

2 LG
13 MG
18 HG
----

Unfortunately random numbers will not oblige and always produce a Complete section and therefore it will be necessary to have 3 Groups as follows :

9 HG
30 LG
34 HG
----

As long as a Section contains 3 Groups two HG and one LG qualifies as a Section.  <-------Keep this in mind.

12 LG
5 MG
20 LG
----
Two LG and one MG qualify.

13 MG
7 HG
9 HG
----
26 HG
6 MG
32 MG
----
4 MG <--a representative.
15 MG <--another                       <In this group there are two: MG & LG
21 LG
31 MG <---and another <--Why didn't you quit with the LG above?  You have two MG and one LG.
----
Here there are two MG then LG and finally MG. There can only be one representative from each Group, therefore 4 MG and 15 MG count as one representative from the M Group."

Me now:

The above is very confusing.  The question:

Are you saying you must have either two of anything (LG MG HG) + one of anything else?  If that's the case, the 4 15 21 31 group is very confusing.  Are you saying back-to-back hits by the MG only count as one and one must be tossed out?  Which one?  The oldest?

Sam

Mr Chips

Hi Sam, I do appreciate that it can be confusing at first until it all clicks into place (I promise you it will).
 
4 MG
15 MG
21 LG
31 MG
 
If you were were to think of it as a line of people LG represents young people, MG middle age people and HG older people. They are randomly lined up and you go up to the first person and ask them how old they are. The first person is 20. OK you reply you are LG. Tell the person next to you that you are LG. The person next to him is also LG. So he in turn tells the person next to him that he was told by the other person that he was LG, I am also LG, so the third person in the line knows that there are at least 2 LG next to him. This could well repeat a few more times until an LG tells a person next to him who happens to be an HG. The person who is HG knows that the person to the right of him is an LG and that he himself is an HG so he informs the person to the left of him. This person is an MG so he knows that he has completed a section. The process starts again by asking the next person how old they are etc etc etc.
 
If you had a line of a 100 people you could ask all those that completed a section to step forward.
 
The first Group of a section must have one representitive of that section so in effect you can ignore the 4 MG as 15 MG will be the representitive of the first Group. 21 LG for the second Group and finally 31 MG for the third part of the section.
 
I hope this helps, I promise not to hate you if you need further clarafication  :)
 
Richard
 

bjb007

Seems strange to me that anyone would go to such
lengths to abandon logic, reason and common
sense to produce something like this.

Only thing missing is a pinch of toad.

Mr Chips

bjb007, I threw logic, reason and common sense out the window years ago and instead designed methods/systems that appear to be illogical but especially in the case of even chance consistently make long term profits over a great many years.
 
I'll take your comment with a "pinch" of salt !

paulthepilot

Thanks a lot Mr Chips for your hard work, i will try to understand everything.
To bjb007 : why loosing your time to always make critics to those who share their experiences with the members of the forum. We all know the real facts about roulette, but that's why we like her !!

bjb007

paulthepilot...a question.  What are
"the real facts about roulette" as you see them?

My fact No. 1 is that it's gambling and you're
supposed to lose.  If you don't it can only be
luck, nothing else.

Since the numbers are random it seems
rather futile to try to ascribe some logic to them.

No doubt there are many empirical ways of
picking numbers to bet on but do they
give better results than random choices?




Mr Chips

bjb007, there are plenty of people who actually make a living from gambling, so you are badly misinformed.
 
Why don't you test this system for yourself and depending on what results you get, if they are good you can tell us its all down to luck and I would suggest you rush down to your local casino and see how long your luck lasts. If the results are bad, then explain for x, y, z,
reasons why they are so bad and we can learn and make attempts to rectify the errors.

TwoCatSam

I am open to strange concepts as I have personally witnessed things that logic and math can't explain.  I call it "voodoo" roulette.  So, I will learn this system if it kills me, then try my best to tear it down, prove it wrong and show all it's weaknesses. 

But wouldn't it be sweet if I huffed and puffed and couldn't blow the house down?  Then I'd bet money on it.

Sam

Mr Chips

Spot on Sam, take a really deep breath  ;D

metalrat

bjb mate,
Help me to understand. You have made (and I hope still make) some of the very best software to help win this game I have seen. You even have an own section on this forum. Yet winning is "luck"?
Your software is designed to help select betting solutions based on anything but empirical observation. If it doesn't give better results than empirical selection, why bother to make it?
Don't get me wrong, I still use your software and am grateful you made it, but I simply cannot follow your reasoning.

cheers

metalrat

Mr Chips

A couple more Spielbank results :
 
28.7 = 77 spins, 24 selective spins = + 86
29.7 = 102 spins, 24 selective spins = -38
 
The 29.7 is interesting. In line with the guidelines of the system I decided to exit at 102 spins. The hit rate was not good but if I had carried on to spin 146 then I would have made a profit of + 49.
 
From the testing I have done so far there have been 9 wins at + 100 units which more than cancels out any of the small losses. It is always tempting to carry on and hope a win or two will cancel out the losses and into profit, but that is an additional risk. So far from testing the risk factor is low, so I would be interested to hear from others concerning the benefits or not of this low risk concept.

bjb007

metalrat

I make my software mainly as mental exercise.
Just to see if I can still do it at my advanced years.
Also believe that mental activity might reduce the
chances of the dreaded Altzheimers!

My progs are designed to make more "luck" but
no matter what I programme for the unexpected
will happen.

I use logic and, I hope, common sense.  I
don't believe that the appearance of one number
presages the appearance of another number except
to the extent that over a large sample all numbers
will appear equally.

However I don't deny that there may be other ways
to increase ones "luck" i.e. improve the odds but
I just don't want to spend many hours trying to
find one.

In any event there are people more capable of doing
that than me!

bjb007

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