Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

[TurboGenius] 123 Turbo Street

Started by VLSroulette, July 30, 2008, 10:59:32 PM

0 Members and 1 Guest are viewing this topic.

VLSroulette

Record 12 spins
Take note of the sleepers (streets that have yet to show after spin #12)

Bet on each number in those streets only once it appears
(example street 1-3 was a sleeper and then one of the numbers shows
- we bet on #1, #2 and #3 individually)

Amount of units = the amount of streets being played

Remove winning streets once they show (repeat)

Stop session when only one street remains.

[attachimg=1]

cps10


Clint

Early days but it is doing quite well (testing with Spielbank spins)

Clint

cps10

Clint - when I get a chance, I will do some testing from some live Wiesbaden spins I have.

cps10

On a dry run of 393 spins, this method produced +139 units which isn't really all that bad.

The drawdown was -30 units; and the max was +150 units

I think that if you were to do a group of streets and when you get to the point where you start over, and you are more in the positive than you were before, then that is successful. If you are lower, then wait for a winning group, and then start a pluscoup. That would ensure better results. I will do the pluscoup version of this in the next reply.

cps10

Okay...same spins...upped a unit if a grouping failed to produce a profit.

+273 units

MAX +275 units

MIN -51 units


Again, not bad at all. I think that the pluscoup could get out of control, but used correctly, this could win for you very well!

Will continue testing later on.

Clint

Not sure if I have a lucky run of numbers but I have just hit +550 units  :) in 200 spins using a long progression of 11111111112222233344 during testing. As Turbo said, once you are left with one street, start over again with a fresh 12 spins.

Will try with another lot of spins.

Regards

Clint

cps10

Quote from: Clint on August 01, 2008, 07:08:38 AM
Not sure if I have a lucky run of numbers but I have just hit +550 units  :) in 200 spins using a long progression of 11111111112222233344 during testing. As Turbo said, once you are left with one street, start over again with a fresh 12 spins.

Will try with another lot of spins.

Regards

Clint

How many streets were you betting at this juncture? I'm sure you could do a progression for each bet, based on how many streets you were playing.

cps10

I just played the same numbers out with a progression for each set of streets (6, 5, 4, 3, 2). Obviously, the 6 streets is a Martingale. The others are less steep the fewer streets bet. Anyway, it produced a nice profit. The highest progression I had was 255 units (when betting 3 streets), so that's very playable, and TG himself said even 400 units would be a suitable bankroll for these street systems. Regardless, the outcomes were:

HI: +595 units

LO: -80 units

END: +593 units


Not a terrible way to spend a day!!

Clint

Hi CPS, usually only betting 1-2 at a time but on occasion 3. Had four on one occasion and only once did the progression reach the very top then I bet 5 units each for a couple of spins and it finally hit.

Will test more tonight using the Spielbank spins. Just had a wee blast on DB (testing) and made +50 units in 1/2 hr.

Regards

Clint

cps10

Very nice...well, I ran through another 396 spins using the following methods:

Flat Bet only:

MAX: +172 units

MIN: -12 units

END: +161 units



Pluscoup:

MAX: +300 units

MIN: -19 units

END: 298 units

Highest units/street achieved: 8



Progression:

MAX: +652 units

MIN: -19 units

END: +650 units

Highest progression layout: 255 units once/244 units once (betting on 3 numbers/betting on 4 numbers)

cps10

I ran through another 362 spins using the following methods:

Flat Bet only:

MAX: +21 units

MIN: -119 units

END: -70 units



Pluscoup:

MAX: +43 units

MIN: -835 units

END: +12 units

Highest units/street achieved: 19



Progression:

MAX: +90 units

MIN: -636 units

END: -305 units

Not sure what to make of it...but I think the method is still pretty strong.

cps10

-