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Practical reference table

Started by lonerider, March 14, 2011, 08:18:02 PM

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lonerider

In the quest of finding the right dealer this reference table could be useful to track and spot favorable patterns.

Ideally should be used in a casino watching the wheel with a fixed reference point when the dealer release the ball, if this is not possible or if is played on-line then the previous spin number can be used as a reference.

At every spin find the reference number in the first column and then follow the line until you cross the number where the ball landed.  In the column check the number on the top if the ball was traveling Clockwise or at the bottom if was traveling Counterclockwise.

The number you find is the "Relative Distance sector".  Every sector is formed by six number.
Start tracking the spins and write the pattern of the dealer.  You'll note peculiar situations that may be worth a bet.  Like a consistent sector in the sense of rotation; a repeated sector (meaning that the spins landed in the previous  zone); a sector hot or cold; a specific pattern. . .

Some useful methods could be: Bet always the hottest sector; bet the sector with three repetition in the last six spin, wait for 12 spins without repetition and then bet the repetition.

Betting is simple: just take the new reference point, follow the line to the sector reference (above or below) and select the numbers to bet.
The third number in bold is useful for speed-up the betting process.  On-line or as a call to the dealer you can bet  this number plus the two neighbors and then add the last number of the column.

By playing 6 number you can have a 1 win in less then six spins, and you find the right dealer, you may cash in 100 chips in few spins. . .

Have fun

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I don't want offend you and i just would like to show you some basic witch relate towards your topic.

First out is using release and outcome - distance/yardage - regarding your method.
Then rotor and drop point.

The spin development make a certain amount of revolution from X to Y - could be 15 16 17 18 19 20 21 22 23.
This change from spin to next spin and have a certain degree of freedom with out any bias.

With this so does the rotor having a different postion at the end with certain degree of freedom like 3.1 3.2 3.3 3.4 3.5 3.6 3.7 and its decay/velocity.

And the dominant drop zone will with high probability not just hit one and same deflector 7 times out of 10 and will also have a certain degree of freedom.

This make your method above 100% random - if you can not calibrate does things i mention.


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