Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

The Holy Gral or G.U.T the Great Universal Theory

Started by winkel, August 20, 2008, 09:42:05 AM

0 Members and 25 Guests are viewing this topic.

TwoCatSam

winkel

I did notice the mistakes did not help you. 

Thanks for the explanation.  Let me have a few days to learn the basics as you've taught them, and then I will happily move on to the better rules.

Sam

webworker

Hi winkel,

First of all thank you very much for your effort to explain us your GUT selection method.

I have a question: I supouse you programmed your 10 million spins test, so: can you say us what rules did you use to test your 10 million spins? Did you use the "clinical rules" you are using in the testing zone? or did you use another rules?

Thanks in advence and greetings for your good work.

BR, webworker.

Kon-Fu-Sed

Hello All,

As I suspected already yesterday (I said I had other things to do) I cannot engage myself until next week - almost certainly not before Wenesday.
If someone else want to prove winkel correct - please go ahead.

I'm off from here within an hour or so...
(The life of an entrepreneur: any contract is a good contract, even if it's ruining your weekend and includes boring travel)


@webworker:

You wrote:
"I supouse you programmed your 10 million spins test, so: can you say us what rules did you use to test your 10 million spins? Did you use the "clinical rules" you are using in the testing zone? or did you use another rules?"

A very good question. I was wondering the same thing myself.


Have a nice weekend, all!

See you next week.
KFS

winkel

@webworker and @kfs

I tested it another way: the way I described to KFS.

If there is a crossing at a certain spin does it hit more often than it should by x/37.
Then I compared the hitting with the unhitting spins and tried to find a difference between them.

So I found the way of "watching what´s going on".

Please see my different hints, like in the answers to KFS or the recent explanations to TCS.

br
winkel

TwoCatSam

38   13      46    11   14   12   12
39   2      46    11   13   13   13
winkel

Referring to the red below:


40   10   nr   69    11   12   14   14
41   18      69    10   13   14   14

42   22      69    10   13   14   13

43   28      69    10   13   14   12

44   25      69    9   14   14   12

45   32   nr   55    9   14   14   11

46   31   nr   77    9   13   15   12

In lines 42 and 43 you had a 1 v 2 crossing and no bet on either.   Then on line 44 and 45 you had a 1 v >1 and you bet twice.  Lines 44 and 45 do not bother me, but I can't see why you failed to bet on the 42 and 43 crossings.

Had you bet on them, your profit for the trot would have been +51 and not 77

Sam

winkel

Hi TCS,

again an very early thing:

It seems to be as I explained before: I made still decisions:

we are after spin 41 and all the ">1"s are = "2" (count 14)

If you look at the graph  nolinks://vlsroulette.com/full-systems/the-holy-gral-or-g-u-t-the-great-universal-theory/msg17755/#msg17755 the "2" have their limit at 10. it is high over that limit so a "3" is to appear soon. this means the crossing will appear not by hitting a "1" but by hitting a "2".

This is risky so I didn´t bet.

Then happened what I assumed. so I could go back to normal betting.
The columns "1" and "2" will now behave like "0" and "1" in the previous spins:
Hit - don´t - hit - don´t

br
winkel




bjb007

Crossings Checker now has graphs.
Load some spins and watch the little lines
fight it out.

[attachimg=#]


In Members Download area.

droidman

Hi bjb,

Thanks for this, I like the graph. There are:

red for =0
green for >1
blue for >2
orange for >3

Missing lines are for =1 and =2. Could you
add them please?

Also with manual input, the graph lags behind
the numbers input.


TwoCatSam

Here are five screen shots of today's play at Bella Vegas:

[attachimg=#1]

In the above screen shot, the 0 vs >1 appears.  We begin to bet on it.  Watch what happens.

[attachimg=#2]

[attachimg=#3]

[attachimg=#4]

We have bet four times and lost and the trigger is gone.  Then it wins!

[attachimg=#5]

winkel,

Did I do this right?

Sam






TwoCatSam

winkel

Here is another screen shot from today.

[attachimg=#1]

Concerning the 1 v 2, even though they don't cross, would you bet them as we did in the above five screen shots?

What I am trying to determine is this:  Why are we betting when there is no crossing?   And if we do bet when there is no crossing "sometimes" why not all the time?

I am not knocking this G.U.T.   Today I say many potential crossings become crossings and it won money!

Sam

winkel

Hi TCS,

please for a beginner only play 0,1,>1 and 2

Then look what is going on. look at the distribution I showed in "view at statistics"

You got 10 20 7 in spin 37
"0"s are 4 hits in front
"1"s are 6 hits back
"2"s are 3 hits back
This is a very rare situation.
It is high pressure on the "1"s
This pressure is that big, that there will be a mix of "1"s and "2"s to hit in the next spins.
Why should I bet on "0"s????????? even though a crossing might appear?

better jump back if there is such a pressure.

br
winkel

winkel

QuoteConcerning the 1 v 2, even though they don't cross, would you bet them as we did in the above five screen shots?

What I am trying to determine is this:  Why are we betting when there is no crossing?   And if we do bet when there is no crossing "sometimes" why not all the time?

I don´t understand.
Where did I bet when there was no crossing? Or where did I tell someting like that?

br
winkel

TwoCatSam

Professor

I will back up and print your entire thread and read it from cover to cover.  It beats watching my 401K go down the drain!!

I'll get back to you.  Maybe I'm still mistaken!

Your Friend,

TwoCatSam

ernesto

Sam

In your #651 post when the 0 vs >1 trigger is gone, but one trigger is appear, the 0 vs 2. So you can play in the next spin with 10 number and recover a little.

ernesto

bjb007

Quote from: droidman on October 10, 2008, 04:55:31 PM
Hi bjb,

Thanks for this, I like the graph. There are:

red for =0
green for >1
blue for >2
orange for >3

Missing lines are for =1 and =2. Could you
add them please?



Also with manual input, the graph lags behind
the numbers input.



Fixed the graphics in vr2.2 now in Members Downloads.
It was one of those things that deserves a line of code:

"put programmer into asylum".

Let me know if there's anything else that could do
with a tweak.

bjb007

-