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Group Play with a difference

Started by coolpaddy, September 25, 2008, 04:18:11 PM

0 Members and 2 Guests are viewing this topic.

coolpaddy


Hi All,

This play is very simple and is giving me consistent profit since I started playing during the last few weeks.

The 37 numbers are divided into 10 groups as below:-

0  10  20  30
1  11  21  31
2  12  22  32
3  13  23  33
4  14  24  34
5  15  25  35
6  16  26  36
7  17  27
8  18  28
9  19  29


Begin by cancelling each group as one of the corresponding numbers is spun. i.e. If 3 is spun cancel 3 13 23 33 group etc.

When there is just one group remaining, bet the numbers as follows:-

If it is a 3 number group bet for up to 12 spins, I use the progression 111111222222 
If it is a 4 number group bet for up to 9 spins, I use the progression 111122222

Following a win begin marking again from the next number. When the sequence loses wait until the group which lost hits before resuming play/marking. It is also a good idea at the session start to wait until all 10 groups have hit before starting real play.

All my testing and play to date is giving good profit overall. That's it!




                                                              Best regards       

VLSroulette

Thank you coolpaddy,

Any stats of your own on how often does the progression tank?

coolpaddy


Hi Victor,

My tests and play gave me 75% win rate overall. The low was 55% in a session, the high was 100%
Played with a low chip value this method allows for reovery by use of pluscoup or similar. I've had win strings of up to 15. I don't believe that I've seen 3 consecutive losses and 2 is rare, so there is plenty scope for recovery usually.




                                                                 Best regards



                                                             

hermes

I tested it, too many losses. Once I had to wait 35 spins to get the group but the knowledge of the behavior of the groups could be used in other strategy. The groups do not streaks (I got max. 2 in row), they are very choppy. Put 2 last groups out and play the rest for the next spin or something like that.
Hermes

cps10

Hi CP!

Great to see you again! I have just completed a 363-spin test. I was playing flat-bet/pluscoup, and it works just fine. In fact, I didn't need to pluscoup really, and it would have still been in profit.

I have seen the LONG streaks of no play, but that's part of the drill I am sure. It's just like playing with the single numbers that sleep the most.

I also think that you could use it this way:

If you do flat bet and it goes more than 9 spins without the win, you obviously will have a lower than you previous bankroll high. That's when you could either (a) apply the pluscoup, or (b) divide your difference by 32 to get your unit value for the next play.

cps10

Here are my results from that group:

Playing a pluscoup:

Hi: +250 units
Lo: -6 units
End: +250 units

Hi Units per Spin: 3

Flat-play:

Hi: +200 units
Lo: -6 units
End: +190 units

"32-Divisor Plan (thanks to LANKY for the inspiration on this name!)":

Hi: +200 units
Lo: -6 units
End: +190 units

Talesman


Just one more way to play finals.

Too bad VIP went dark.  Tons of great discussions about playing finals.

To this day I still play a plan that was posted there and it works more often than not.

Good luck.



cps10

Hi Talesman,

Do you use finals with your system as well?

I think that playing so few numbers on a final is a good approach. The drawdown is low, and gives you ample of time to recover.

coolpaddy


Hi all,

@Hermes, for sure this can and does lose. The waiting can also be very tedious. I agree that there are more possibilities with these sets. For example it's very rare to have 3 groups unhit by spin 24 - playing 3 unhit groups from spin 15 or 16 is well worth examining.

@CPS, thanks for the test data, your knack of selecting staking plans never ceases to impress me. You are indeed the Progression King!


                                                                  Best regards 

cps10

New data on 294 more spins:

Playing a pluscoup:

Hi: +225 units
Lo: -69 units
End: +225 units

Hi Units per Spin: 2

Flat-play:

Hi: +174 units
Lo: -69 units
End: +174 units

"32-Divisor Plan":

Hi: +174 units
Lo: -69 units
End: +174 units

Hi Units per spin: 1

cps10

CP - my pleasure! The fact that it has held profit over flat-betting shows me that this strategy has some merit. If I had played your progressions, I am sure that I would have had higher profits. Then again, any progression losses would take away some of those profits. However, that being said, I totally agree with your recovery thoughts. It certainly recovers well.

Talesman

Quote from: cps10 on September 26, 2008, 01:00:12 PM
Hi Talesman,

Do you use finals with your system as well?

I think that playing so few numbers on a final is a good approach. The drawdown is low, and gives you ample of time to recover.

Generally I do it as a straight play plan.  Sometimes, when my triggering events are sparse, I'll play something else to mark time.

After a trigger, I play the selected finals for up to 7 spins.

Lots of fun for little investment and I generally walk away a bit richer. Some dealers are incredible and I'll have several going at the same time and all will be winners.

An off-beat variation of that (handy when you need a 'filler' bet) is to look at past spins and when you see 5-6 spins with no #1 or #2 or #3 in them cover all the numbers that contain the missing/absent number.  Use a gentle progression when needed.

That can make some money or scare you at times.

If anyone is serious about a progression for use on finals (4 numbers) check out the Money Management section under Various Progressions and you will find one that was originally posted by Rev a long time ago that works well.

Found it....here it is.  It can be altered to reduce the amounts a bit.  Doing that will also lower the return as well.

Pick any 4 numbers start this progression
(use for House or Finals?)(Rev)
1 1 1 1 2 2 2 2 3 3 3 4 4 5 6 7 8 9 10 12
14 16 18 20 23 27 30 35 40 46 52 59 68 78
89 101 116 132 151 (4804 units)

The only "problem" with playing finals (and I only play finals that have 4 numbers) is that most casinos have a $5 minimum.  There is one casino where I play that the table is $4.  Rapid Roulette is good to try it on as those installations generally only require a $2.50 minimum bet.



Keep winning.


cps10

Talesman,

I developed a system whereby I use 4 numbers only. It works great. What I would do typically with Rapid Roulette is cover the zero split, since that is a non-factor in the selection of the 4 numbers that I use. That gets you to $0.50 x 5 = $2.50 to get the minimum down.

I have found that using a 4-number set has produced great returns for me. Everytime I test something different, I always go back to the 4-number system.

So I see you have 39 spins for that 4-number progression. Have you ever seen a group of 4 numbers go stale for that long? I imagine it can and will happen.

cps10

More results:

343 spins:

Pluscoup:

Hi: +278 units
Lo: -418 units

End: +239 units

Highest units per number: 8


Flat Bet:

Hi: +57 units
Lo: -109 units
End: -51 units


"32-Divisor":

Hi: +102 units
Lo: -319 units
End: +63 units

Highest units per number: 7


So far so good. Flat betting still holding up to the tune of +300 units.

Talesman

Quote from: cps10 on September 26, 2008, 03:45:37 PM

So I see you have 39 spins for that 4-number progression. Have you ever seen a group of 4 numbers go stale for that long? I imagine it can and will happen.

No, I have not seen that.  It is possible, I suppose. Anything is possible when it comes to table games, especially roulette, so that chance cannot be ruled out.  That's why they call it gambling.  <g>

I have tested Rev's progression on my collection of 00 actuals and I do not recall it ever losing.  But I doubt I'd want to invest $4800 at a roulette table to see if it could....if you catch my drift.


Talesman

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