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The matrix system

Started by pighead, December 01, 2008, 12:30:34 PM

0 Members and 3 Guests are viewing this topic.

Rquest09

Quote from: xman1970 on February 25, 2009, 03:21:59 PM
Take a look @ this thread Rquest09


nolinks://vlsroulette.com/full-systems/partial-thanks-to-victor-gave-me-input/


I like Waker systems & even though you may bet less spins I would hope your wins would be more.....


I know this system ISN'T the same as yours, but it does show how a Waker System works & may give you some new ideas.... :o


It's just a thought dude.... :thumbsup:


Thanks Xman will take a look at that in a sec.. first though something else I've noticed,


Writing out the Stars/Pies ABC X and Y ,then marking off as they come untill you have 5 or 6 Stars/Pies left to hit.

Example:

[table=,]
START
30 P8/S3
10 P8/S6
32 P4/S1
23 P8/S5
.
.


P4X
P6
P8X
P5
P9
P7
.
.
S1X
S2
S3X
S4
S5X
S6X

A)X
B)X
C)XX

X)XXX
Y)X
[/table]

Now we have that wirte out the numbers for the Stars/Pies that hav'nt hit in this case would be 17/6/24/33/31/22/28/35 now notice C and X had alot of hits so any numbers that have C and X we remove and that leaves 17/24/22/28 so we bet those 4.


[table=,]
START
30 P8/S3
10 P8/S6
32 P4/S1
23 P8/S5 BET
0            -4
23 P8/S5 -8
7 P7/S1  -12
0           -16    
P8/S4     -20
17 P6/S2 +12
.
.
Wiping the recording clean now and
start recording again from the last winning number,
.
.

17 P6/S2            
3 P7/S5
26 P7/S6
26 P7/S6
8 P8/S4
.
.

P4
P6X
P8X
P5
P9
P7X

S1
S2X
S3
S4X
S5X
S6X

A)X
B)X
C)X

X)
Y)XXXX
.
.
5/14/32/19/16/9
.
.
14/32/16
.
.
17 P6/S2        
3 P7/S5
26 P7/S6
26 P7/S6
8 P8/S4 BET
24 P6/S2 +9
35 P7/S4 +6
8 P8/S4 +3
16 P5/S3 +36
.
.

And again..
.
.

16 P5/S3          
14 P9/S1            
36 P9/S1
28 P7/S2
.
.

                             
P4
P6
P8
P5X
P9X
P7X

S1X
S2X
S3X
S4
S5
S6

A)XX
B)X
C)

X)XX
Y)X
.
.

4/6/8/21/27/23/2/13/10
.
.

4/8/27/13
.
.

16 P5/S3        
14 P9/S1            
36 P9/S1
28 P7/S2 BET
20 P5/S6 +32
14 P9/S1 +28    
5 P5/S1 +24
2 P4/S6 +20
8 P8/S4 +52
[/table]
::)

Rquest09

whats up with the table feature? and whats that &,nbsp shit I cant get rid of?

xman1970

Sorry Rquest09 cannot help you with the table..... :-[


Maybe play the way you have just stated & a "waker" system I don't know.....


Bottom line there are 1000 + 1 ways to "tweak" the way you play....


BR/stop-win/stop-loss/wakers/sleepers/ progression/divisor Etc Etc Etc.....


Try with what you are most comfortable with... & take it from there....... 8)


Good luck to you.... 8)


Whatever you decide give it quite a few sessions / spins give it a chance......

WhiteKnight

Quote from: Kimo Li on January 31, 2009, 03:32:49 AM
Matrix basics:

Tracking Global Pies

When tracking Global Pies or for some sectors, put a "X" mark next to the
global pie that has come in, using the process of elimination concept.

Either pay attention to how many times a pie is being hit or NOT hit.  I do not know how many of you like to chase dues or frequency. In any case, the Matrix is a tool used to keep track.

32 15 19 4 21 2      XX

25 17 34 6 27 13

36 11 30 8 23 10     X

5 24 16 33 1 20       X

14 31 9 22 18 29      XX

7 28 12 35 3 26



At the same time, keep track of the Global Star numbers.


32   15     19    4    21    2
25    17    34    6    27   13
5      24    16    33   1    20
14     31    9     22   18  29
7      28    12    35   3    26

Lesson one of Matrix.

Kimo Li



Kimo, thank you for what you have shared up to this point.  In bringing this interesting thread and concept back to life, any chance we will see Lesson 2 ?  ;)

lucky_strike

I woundering what I think... I would also like to see part 2 of this concept to see what its based upon.

QuoteThe secret of the Matrix is out.  How to apply it will still remain a secret.

Well I have read almost all previos post and I woundering why there is no talk about release and outcome and distance.
I do like the concept how you can divide the wheel into sectors and use cross overs but so far I just see static rules.

[table=]
Spin,   Release,   Outcome,
1,   0,   20,
2,   0,   18,
3,   0,   19,
4,   0,   6,
5,   0,   3,
6,   0,   19,
7,   0,   21
8,   0,   35
9,   0,   19
10,   0,   18
11,   0,   11
12,   0,   17
13,   0,   34
14,   0,   16
15,   0,   31
16,   0,   0
17,   0,   16
18,   0,   13
19,   0,   4
20,   0,   29
21,   0,   21
22,   0,   23
23,   0,   36
24,   0,   22
25,   0,   23
26,   0,   36
27,   0,   8
28,   0,   31
29,   0,   17
30,   0,   0
31,   0,   32
32,   0,   19
33,   0,   6
34,   0,   29
35,   0,   20
36,   0,   13
37,   0,   16
38,   0,   31
39,   0,   1
40,   0,   30
41,   0,   2
42,   0,   36
43,   0,   1
44,   0,   19
45,   0,   21
46,   0,   8
47,   0,   14
48,   0,   29
49,   0,   31
50,   0,   11
51,   0,   30
52,   0,   28
53,   0,   29
54,   0,   23
55,   0,   8
56,   0,   23
57,   0,   14
58,   0,   21
59,   0,   30
60,   0,   10
61,   0,   21
62,   0,   22
63,   0,   32
64,   0,   13
65,   0,   20
66,   0,   27
67,   0,   1
68,   0,   30
69,   0,   8
70,   0,   11
71,   0,   2
72,   0,   2
73,   0,   11
74,   0,   14
75,   0,   29
76,   0,   10
77,   0,   23
78,   0,   22
79,   0,   25
80,   0,   11
81,   0,   23
82,   0,   25
83,   0,   25
84,   0,   5
85,   0,   21
86,   0,   14
87,   0,   28
88,   0,   9
89,   0,   3
90,   0,   32
91,   0,   23
92,   0,   21
93,   0,   5
94,   0,   27
95,   0,   35
96,   0,   30
97,   0,   26
98,   0,   1
99,   0,   0
100,   0,   7

[/table]

Kingpin

QuoteWell I have read almost all previos post and I woundering why there is no talk about release and outcome and distance.
I do like the concept how you can divide the wheel into sectors and use cross overs but so far I just see static rules.

Yeah, i was thinking the same.
IMO, if we want to find a true signature, we can only rely on past distances, and not past hitting numbers.
We also have to make two seperate charts for CW and CCW spins (distances).

BR
Kingpin

Marven

LS and Kingpin,

I couldn't agree more with what you said.
Past spins alone have no real significance IMO. If anyone wants to study real dealer signature, start by tracking ball travel distances (for CW and CCW separately) at constant wheel speeds.

All the best,
Marven

lucky_strike

Hi Kingpin and Marven.

I agree.

I think its better to use the release sector and get the distance from there to outcome sector and that is based upon light VB, conditions.
Yes we only use cw or ccw.

Cheers LS

lucky_strike


I test the numbers above playing 3 numbers and flat betting - won 90 units.

[table=]
Wagering, Gain, Total,
17, 35, 18
34, 35, 36
57, 35, 48
80, 35, 60
85, 35, 90
[/table]

Cheers LS

WhiteKnight

how did you play this LS?

lucky_strike


Well Kimo Li mention 12 x 3 sectors.
Then the numbers above i made 20 and 20 and so on because to get the feel for dealer change.
Then i just follow the first to hit twice or if it fail i play once more to get back to back.

It was fun...

Cheers LS

eduard25

hy kimo!
i bought your book,the european roulette book,but......i still don t know how to predict the exact roulette number!!!!
can u give me more clues?or can u expain......?

lucky_strike

QuoteHave you memorized the pies, the stars, and understand roulette movement to the point it becomes second nature?

Well that takes time Kimo Li  :) i hope he does make it second nature... it feels great to know the wheel

LS


trylobit

Hi Gavioli!

I've played the way you demonstrated (if 2 numbers shows up in the same star or global pie bet last number's star and global pie for 3 spin if hit within bet for another 2-3 spin).

The results are quite good and interesting. I think +/- 50 stop point is a good idea. Plus when you seat at the table
play virtual until you get the first hit and then start actual play.

What do you think about that? How do you expand the idea of this matrix?

I've spotted that the wins and losses come in waves so there must be some key (3-6-9 time key? how to apply?).

Here is a little chart of my 10 sessions played (net profit, as starting from 0).
851 spins played.
[attachimg=#]

Plus it's a good way to memorise stars and global pies ;)

lucky_strike


Thanks for using the chart from 0.
Now it is a very large gap or should i say distance from 225 down to -75.
How do you play against a drawdown of 300 and what would come next.

Where does it come from if there exist a positive expectation using a matrix.
I can't see how it is any different then any other selection of numbers.

Cheers LS

lucky_strike

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